
//  Copyright (C) 2009-2011 Luca Piccioni
// 
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
// 
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
// 
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

using System;
using System.Collections.Generic;
using System.Diagnostics;

using Derm.Render;

namespace Derm.Ui
{
	/// <summary>
	/// RenderPipeline for rendering an UserInterface. 
	/// </summary>
	public class RenderUiPipeline : RenderPipeline
	{
		#region Constructors & Destructor
		
		/// <summary>
		/// RenderUiPipeline constructor. 
		/// </summary>
		/// <param name="ui"></param>
		/// <param name="rSurface">
		/// Render surface to store RenderPipeline rendering.
		/// A <see cref="RenderSurface"/>
		/// </param>
		public RenderUiPipeline(UserInterface ui, RenderSurface rSurface) :
			base(rSurface)
		{

		}
		
		#endregion

		#region User Interface Management
		
		/// <summary>
		/// World to be renderer by this RenderPipeline.
		/// </summary>
		private UserInterface mUserInterface = null;
		
		#endregion
	}
}
